
Awakenings
Warhammer 40,000
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Narrado por:
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Helen Keeley
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De:
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George Mann
An Astor Sabbathiel Novel.
After being thought dead for nearly a hundred years, Sabbathiel returns. Now, facing mistrust wherever she turns, she must prove her worth once more.
Listen to it because....
A powerful Inquisitor returns from the brink of death to a world that she barely recognises, full of people that do not trust her—and facing a terrifying future that only she can prevent.
The story:
Inquisitor Astor Sabbathiel has a problem: she’s been dead for nearly a hundred years...or so everyone believes.
The last thing she remembers is being shot at point-blank range just as a roiling warp storm engulfed the Calaphrax Cluster. Now, she finds herself awakening on a distant Ecclesiarchy stronghold and indebted to a magos called Metik, who has brought her back from the brink of death.
Shortly after her resurrection, Sabbathiel is called to an audience on the planet Hulth by a high-ranking inquisitor of the Ordo Hereticus, Heldren, who informs her that after being lost for so long, the members of her former conclave no longer trust her. Forced to undertake a mission to prove herself worthy and true, Sabbathiel soon discovers a secret agenda beginning to unfold—one that contains a burgeoning threat to the Imperium that only she can avert. Trying to assemble the fragments of the past to make sense of the mysteries of the present, Sabbathiel will need to act fast and decide who to trust quickly, or else risk the fate of the future.
Written by George Mann. Narrated by Helen Keeley. Running time 10 hours 15 minutes (approx).
©2022 Games Workshop Limited (P)2022 Games Workshop LimitedListeners also enjoyed...




















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So freakin good
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Not quite eisenhorn but not bad
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Eisenhorn novel. My only issue with it is the ending was a little flat and rushed. The first two acts are great. Helen Keely is spectacular as always.
Great Inquisition Story
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Great Listen, ok story
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all that is good in war40k mixed in great proportions
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Some things were over described but others were under described, like how the xenoarchaeologist (who is the sort of inexplicable badass you see in cheesy made for TV action movies) has a Necron Gauss Flayer as her weapon, that is when she isn't killing people by throwing knives through carapace armor. That's just one of several bizarre choices that run against established lore which break immersion.
It's a shame too because the actual story is cool.
the okay-est 40k novel
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Not great
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Surprisingly mediocre
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Interesting remiss but sloppy
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Save your credits
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