Dark Prince Audiolibro Por Keith Herber arte de portada

Dark Prince

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Dark Prince

De: Keith Herber
Narrado por: Gary Noon
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Vampire Cannibalism — The Ultimate Crime

Sullivan was a working stiff, a before-the-mast sailor, when he was taken in by the Family almost 150 years ago. They gave him immortality — and an undying hunger for human blood.

Since then, Sullivan has been on the prowl. And what better place for a night creature than modern San Francisco, its streets crowded with runaways, drifters, tourists, violent gangs, and nameless punks? Food is plentiful. Even food for the darkest hungers of the inhuman heart.

But San Francisco is more than just a hunting ground. Known as the Casablanca of the World of Darkness because it is home to so many competing vampire clans that have heretofore existed in relative peace, it is on the verge of becoming the locus for many schemes of immortals both within the city and beyond. And when Sullivan falls victim to their plots and is accused of diablerie, vampire cannibalism, he discovers how easily the hunter can become…the hunted.

©1994 Paradox Interactive (P)2024 Paradox Interactive
Fantasía Paranormal Paranormal y Urbano Vampiro Sincero San Francisco
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DARK PRINCE by Keith Herber is the first full-length novel for the World of Darkness and, more specifically, VAMPIRE: THE MASQUERADE setting. It was published in 1994 and introduced the character of Vannevar Thomas. It also imagined a complicated interlocking web of undead politics taking place behind closed doors in San Fransisco.

The premise is San Fransisco in 1994 where a particularly scummy Caitiff vampire named Sullivan is intimidating sex workers under his control and shaking them down for twenties. Sullivan works for the Family, a group of Chinese vampires who have been working the docks since the 19th century and don't seem to follow the Cainite clan structure but are still able to make their own. Sullivan is neither particularly smart nor insightful but he's doggedly loyal. So much so that the Family has kept him on despite the fact they only Embraced him as an intermediary with the white criminal element.

Unfortunately, for Sullivan, Kindred power games don't care if you're loyal or not and he's soon set up as a traitor to the mysterious Grandfather. Sullivan finds himself bouncing from one faction to the next in San Fransisco, trying to find someone who will protect him from his sire. This includes the Anarchs, Prince, Primogen, old friends, and even older enemies. Sullivan soon finds out that his banal street level of evil has nothing on elder vampires or the Sabbat. He also finds himself shamed by vampires who actually tried to help others during the AIDS crisis among other human tragedies.

Dark Prince knows how to keep a careful balance between lore and character development. Garou, hunters, a frigging Bane, and (arguably) the Kuei-Jin show up in the book but you're never overwhelmed. The focus is entirely on Sullivan realizing he's wasted his vampire life and debating whether or not he should try to become a better person or pursue something more meaningful than being the exact sort of low level scum he's been for a century. As you might guess, power and prestige don't go well with personal growth. Neither does maintaining any sense of freedom or command over your own destiny.

I really recommend this book if you want to get started in the World of Darkness but also note that, well, the lead is a scummy pimp who only begins to become someone you don't want to see staked for the sun later on. Also, there's the koala scene. Let's just say that the Sabbat don't get any sympathy in this book. They're very much of the irredeemable monster interpretation even if they talk a good game about freedom.

Gary Noon is a fantastic narrator and really brings this world to life. He manages to make Sullivan as well as other characters distinct while making dramatic scenes dramatic as well as somber scenes somber. It is a great introduction to the World of Darkness and can be enjoyed by newbies as well as fans alike.

The best of Vampire: The Masquerade

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I feel like the story has some decent plot lines, but the author chooses not to pursue them. Overall the story seems rushed, the author starts a line and instead of coming to the conclusion you're there. For example they start an origin then instead of embellishing you're at the conclusion. I also felt like the main character started as one person who's been around for a 100ish years and over the course of the book which is only about a month (could be slightly longer) he's an entirely new character. Seems far fetched. Otherwise if they had a sequel (that it set up) I'd listen to it.

Decent story for a book printed in 1994

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The really old World of Darkness. Before even most of the meta plot was running amuck. it's a decent story but the characters seem to be rather dumb for 200 year old vampires. the 1 month old neonate catiff somehow out politics the old guys. written in a bland way but not bad. it's a good start for the WoD.

classic wod

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This wasn't for me but your mileage may vary. I am not very familiar with the source games and was looking for some gnarly horror smut. This was too politically minded in ways that seemed unimportant to me as a casual listener. Fractions like Caitiff, Kuei-Jin, or Sabbat might be rich in lore (?) but the present text somewhat glosses over them using the labels more nominally than as much description - it felt like the content needs to be supplemented better with more backstory but maybe veterans would be turned away if it was dumbed down. The best part of DP was the street level grit that occasionally embellished the plot (dated AIDs references, characters randomly being social dredges, etc) and a few lurid/ghastly characters the inhabited the text (but they were sprinkled in like bosses in a video game rather than a constant horror). Some of the characters have distracting names and feel like the sort of dorky stuff that gives RPGs a bad name but there is good token cultural diversity on hand. The characters feel somewhat passive with things happening to them and a response rather than as much agency; this isn't a hero's journey and happens without a lot of introspection (which might fit well with a knowledge of the lore but felt a little aloof to me). For example there is a scene where a guy does something that is revealed to be an illusion so he doesn't have much control and reacts - it's the World of Darkness' place and he just lives in it. More maggots less Kindred power games please.

Vengeance for the Koalas; Old Vampire Politics

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