
The Tetris Effect
The Game That Hypnotized the World
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Narrado por:
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Dan Ackerman
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De:
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Dan Ackerman
Tetris is perhaps the most instantly recognizable, most popular video game ever made. But the fascinating story of its origins is lesser known. How did an obscure Soviet programmer working on frail, antiquated computers create a product that has earned nearly $1 billion in sales? How did an inspired makeshift game turn into a worldwide sensation that has been displayed at the Museum of Modern Art, inspired a Hollywood movie, and been played in outer space?
In this surprising trivia-filled audiobook, tech reporter Dan Ackerman describes how, as a teenager behind the Iron Curtain, Alexey Pajitnov was struck with inspiration, then meticulously worked for years to bring the game he had envisioned to life. Ackerman shows how Tetris worked its way first through Pajitnov's office and then out into the world, entrancing player after player with its hypnotic shapes. Then, tracing the stories of the British, American, and Japanese moguls who raced each other for the rights, Ackerman recounts the game's complex and improbable path to global success.
The Tetris Effect is an homage to both creator and creation and a perfect gift for anyone who's ever played the game - which is to say, everyone.
©2016 Dan Ackerman (P)2016 Hachette AudioListeners also enjoyed...




















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Well worth my time
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My rating is a bit unusual
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TETRIS
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Fun Read
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And on a technical level the audio quality varies wildly. A lot of jarring edits.
Interesting Content, bad structure
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Good story, bad delivery
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Great to relive my Tetris experience
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TETRIS FOREVER!
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A fascinating story but with bad narration
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If you like reading a book about a video game by someone who refers collectively to all previous video games as mindless entertainment for pre-teens, then you’ll love The Tetris Effect.
DNF, could not get past the author’s disrespect for Pajitnov (whose game he claims would be lost to the eighties as a dusty curio without the benevolent tech moguls of the West) and his disdain for breakthroughs in programming and play from Pong to Mario Brothers.
You can celebrate something without dismissing the marvels that came before it, and you can be critical of a time and place without ignoring all context. Was deeply looking forward to this read and just as deeply disappointed.
A Historical Account of a Beloved Video Game by Someone with No Love for Games or History
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