
Top 10 Games You Can Play in Your Head, by Yourself
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Narrado por:
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Jack Voraces
Acerca de esta escucha
Your mind is now the ultimate gaming engine.
Top 10 Games You Can Play in Your Head, by Yourself is a collection of visionary author J. Theophrastus Bartholomew's most cherished mind games, edited and updated by filmmaker and storyteller Sam Gorski and author D.F. Lovett. No peripherals needed. No controllers. No pens. No dice or boards. Everything you need to experience the forefront of game design is right here in this audiobook!
What is a mind game? Great question! A mind game is a game where you control the characters, the world, and everything in between - a breathing, living story. A story that you can create on your own and come back to, time after time. A story with surprises that you will plant for yourself to find later...and never be the wiser!
What will happen in your game? It's up to you to find out!
©2019 Sam Gorski (P)2019 Sam GorskiLos oyentes también disfrutaron...
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terrible and distracting ascents
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Level over 9000!!
Love it. Go deep!
New fun game
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This book really kick started my imagination. I ended up writing two short film scripts out of nowhere. One of my own that I'm working on and one for Corridor Digital's crew. I clearly have good taste so if anyone from Corridor Digital sees this, let's talk about it!
A kick start for the imagination
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The narrator has great delivery and captures the sense of humor behind every chapter of this book perfectly.
Endlessly replayable
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Interesting listen
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TLDR; It's a how-to book for thought games.
I remember when this style of game hit my high-school I didn't really get it, I tried to, but it never really went anywhere for me. After listening to this, I like the process that's described here and think it would be interesting to revisit playing a game in this fashion. However, I doubt I'll get the time. This is basically how-to for creating games, but honestly, I'd rather just load up a PC/Console game and give that a go. If I were stuck somewhere without my phone, computer, books, etc. this would be an amazing way to pass the time, but I have those things so I'm not sure of the utility in a modern setting.
Overall, I love the concept, but I'm not sure I'd ever get around to really trying this.
Not for me, but I can see the value
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Fun book
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definitely a book worth reading
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I wanted to listen to this book because I have a 13 year old son who is not content unless he is playing a game with someone. So I'm hoping he can be a little more content in his own head with some of the ideas in this book. I know I'll be trying some of them out.
The thing that kept recurring to me as I listened was, "Whenever I get around to becoming a writer along with a Narrator, this is a great way to start." In my working with authors, its apparent to me that they are able to seperate their "Shadow Selves" from their normal selves & get multiple perspectives.
I liked the initial excercise of a building in a field that you go in & leave your shadow outside. I haven't delved into any of the other games in particular, aside from my mind wandering to them throughout the listen. The "Building" in my particular field/hill is of course, the ruins of a crashed Federation starship. :)
The wit of "J Theophrastus Bartholomew" is apparent througout, though his initial jumping off points for most of his games is somewhat limited if you ask me.
What I didn't like - I grew up in the 90's & this book is set there, both in assumption about the reader & in assumptions about society, stereotypes & roles. In particular, the idea that if you're going to play "Trucks" a requirement is that you must be a bygamist. Highly cliche & a little disturbing. Also, the overall assumption is that the reader/listener is male, which is probably accurate, but still somewhat limiting.
Overall, I'd rate it 3.5 stars. 4.5 on the narration & 3 on the book itself. Worth the read/Listen? Mostly.
I received a promo copy of this from Jack Voraces, but my opinions are my own.
Gem ofa 90's book, Brought to Life by Jack Voraces
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As someone who has pretty poor imagination and generally can't come up with my own stories, I found this book useful to guide me along the way - however it is really 1 distinct game (imagining) with 10 scenarios as opposed to 10 different games altogether. It would probably be really useful for creative writers as well to help with prompting.
The narrator suits the book well with a highly expressive and grand persona.
Guided Imagination / Daydreaming
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