
149: Film influence and playfulness in game design (guest: Phil Walker-Harding)
No se pudo agregar al carrito
Solo puedes tener X títulos en el carrito para realizar el pago.
Add to Cart failed.
Por favor prueba de nuevo más tarde
Error al Agregar a Lista de Deseos.
Por favor prueba de nuevo más tarde
Error al eliminar de la lista de deseos.
Por favor prueba de nuevo más tarde
Error al añadir a tu biblioteca
Por favor intenta de nuevo
Error al seguir el podcast
Intenta nuevamente
Error al dejar de seguir el podcast
Intenta nuevamente
-
Narrado por:
-
De:
Acerca de esta escucha
Did someone say Phil Walker-Harding? Praise be!
The prolific designer (Sushi Go!, Barenpark, Imhotep, Gizmos, Adventure Games, and so many more!) joins Christina and Shoe to talk about how his film background has surprisingly influenced his design process. Plus, Phil's been noticing the "playfulness" inherent in some games recently. Why is he excited about this, and what does it mean for his own designs? Watch or listen to find out!
Timeline:
- 3:01 - Going Analog's game pick: Rivages.
- 5:32 - Phil's game pick: Acquire.
- 9:27 - Going Analog's topic: How Phil's film background influences his game design.
- 25:56 - Phil's topic: Playfulness in game design.
Todavía no hay opiniones