
Cepheus Protocol HQ - April 19th #47
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In this episode, the team dives deep into the development of the Alcatraz map, now nearly complete with detailed structures and custom collisions tailored for future RTS gameplay. Efrain walks through the meticulous process of refining textures, adding guard towers, and implementing high-precision UCX collisions to prevent navigation glitches and enable features like shooting through windows. The team also explores recent advancements in the game’s tactical systems—showcasing improvements to patrol and attack-move behaviors that now emphasize group cohesion and responsiveness.Dimitry finalized turret textures and improvements to target acquisition are highlighted, along with the dynamic zone detection system for power management and AI engagement. Later, the podcast shifts to the evolving minimap—now supporting client-side drawing, filters, and real-time tactical overlays inspired by Arma. The developers stress-test the system with over 4,000 icons running at 120fps and share upcoming plans to introduce customizable tactical layers, pinging, and patrol logic based on player feedback.The conversation wraps up with future roadmap insights, including the implementation of rally points on moving units, modding support, pandemic mode refinements, and the strategic role of Chelsea and her lieutenants in the infection system. As always, the crew shares honest, in-editor progress and unfiltered discussions, showcasing a transparent and community-driven approach to development.