Episodios

  • The evolution of Strategy games
    Mar 1 2021

    This documentary looks at the way in which Strategy games have evolved. In this interview, Tamer Asfahani speaks to developers Elliot Verbiest and Jeremy Kopman from Iron Harvest and Wasteland 3 respectively to see what challenges were faced during development for games that were aimed at the PC and consoles.

    Interview by Tamer Asfahani
    Audio editing by Magdoos Media Limited
    Post production by Ian Abraham

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    13 m
  • What videogames can teach us about big data
    Dec 2 2020

    In this audio documentary, Tamer Asfahani speaks to a number of experts on the impact that big data is having on our lives and how games, such as Watch Dogs Legion, foresee our future should we continue to share all of our personal information on the web.
    Guests include: Professor Alan Woodward, Alexis Conran, Sam Lake, Cameron Labine, Clint Hocking and Kent Hudson.
    Produced and edited by Tamer Asfahani
    Dialogue editor Tony Ricketts
    A Magdoos Media Limited production for Checkpoint Magazine

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    25 m
  • Mental Health and Gaming During the Lockdown
    Jul 15 2020

    Dr. Douglas Gentile is an award-winning research scientist, educator, author, and is professor of developmental psychology at Iowa State University.

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    15 m
  • Curve Digital Audio Documentary
    May 13 2020

    In recent years, games publishing has seen a shift from the big beasts to the indies. Rising indie publisher and developers Denki and Echo Chambers lift the lid on modern indie games publishing.
    Tamer Asfahani explores this with Curve Digital's Simon Byron, Denki's Gary Penn and Echo Chambers' Tim Lewis.

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    16 m
  • Memories Retold Doc CP11
    May 5 2020

    In the latest audio documentary embedded in Checkpoint Magazine - which you can find at www.pocketmags.com - we discuss the centenary year of The Great War with the developers of 11-11 Memories Retold.
    Speaking to Yoan Fanise, the creative director at Digixart and the brains behind the game, we learn why it was so important for him and his team to make. We also discuss the art style and the feel of the game with Aardman Studio's art director Bram Ttwheam.
    And for some context we discuss the importance of commemoration and remembrance with Dr Chris Kempshall, a historian who not only specialises in this era, but was also a consultant on the game.

    We do hope you enjoy and welcome any feedback.

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    23 m
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