Replacing the Protagonist Podcast Por  arte de portada

Replacing the Protagonist

Replacing the Protagonist

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SPOILER WARNING! Current Game: Dragon Quest XI Definitive Edition Today I hit that moment in Dragon Quest XI—you know, the one where you're suddenly not the luminary anymore. And it got me thinking: why do I struggle to stay invested when the main character gets swapped out? Whether it’s Cloud, Squall, or Shepard, I need my protagonist front and center. So let’s talk about emotional attachment, playable characters, and how our brains tie stories to specific faces. Do you feel the same way? Or are you cool stepping into someone else’s boots for a bit? Transcript: Hello, and welcome to the XP Log, a daily-ish podcast about my gaming journey. My name is Justin, and today we’re talking about replacing the main protagonist. So, I finally reached the part in Dragon Quest last night where you basically destroy the world... and wake up as Sylv. It’s interesting to play as a new character, sure—but I realized I really struggle when the main protagonist isn’t in my party. Like, in Final Fantasy VIII, I always need Squall. In VII, I need Cloud. In games like Clair Obscur—I need certain key characters. No spoilers, but you know what I mean. One game that really comes to mind is the classic Chrono Trigger. (Spoiler warning—skip ahead 30 seconds if you’ve never played it!) So... Chrono dies, right? And suddenly you’re in control of everyone else. You can choose to resurrect him or not. That was a huge surprise when I was ten. And even now, that kind of moment sticks with me. Sometimes the protagonist doesn’t even die—you just switch control for a bit. But that disconnect still throws me. My brain ties the story so closely to that one character that I have a hard time staying emotionally engaged without them, even if I like the other party members. When I play RPGs, I do explore other characters’ stories. I complete their side missions—like in Clair Obscur, or Mass Effect and other BioWare games. I want to know who they are. But I still have a hard time removing the main character from the party. In Mass Effect, it’s not even an option—you are Shepard. But in other games, it’s flexible, and I always keep the protagonist in. So now I’m at this point in Dragon Quest, and I think it’s temporary. If I remember right, you take Sylv, do a parade, go around the world gathering the party again, and the Luminary is probably the first one you find. Still—it really threw me. I forgot all about that part. I’m wondering: does anyone else struggle with being someone else in an RPG? Do you connect deeply with the main character, like I do? Or do you not mind switching it up? Maybe you even prefer playing as Sylv over the Luminary. Also, when I can create a character—like in Mass Effect or Dragon Age—I always try to make them look like me. I put real effort into it. Two hours in the character creator? Absolutely. That’s how I connect to the story. Anyway, I’d love to hear how you connect. Do you always keep your main in the party? Do you build yourself into the game? Drop your thoughts in the comments. That’s all the time I’ve got today. Have a great one. Peace out!
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