Of Dice and Men
The Story of Dungeons & Dragons and the People Who Play It
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Get 2 free audiobooks during trial.
Buy for $20.27
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrated by:
-
David M. Ewalt
-
Mikael Naramore
-
By:
-
David M. Ewalt
About this listen
The Hobbit meets Moneyball in this definitive book on Dungeons & Dragons - from its origins and rise to cultural prominence to the continued effects on popular culture today.
Here, There Be Dragons.
Ancient red dragons with 527 hit points, +44 to attack, and a 20d10 breath weapon, to be specific. In the world of fantasy role-playing, those numbers describe a winged serpent with immense strength and the ability to spit fire. There are few beasts more powerful - just like there are few games more important than Dungeons & Dragons.
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 - decades before the Internet and social media - Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions of fans around the world. Now the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
©2013 David M. Ewalt (P)2013 Brilliance Audio, Inc.Listeners also enjoyed...
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- By: Jon Peterson
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Nice and grounded
- By Anonymous User on 06-22-22
By: Jon Peterson
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Shadow Run
- By: AdriAnne Strickland, Michael Miller
- Narrated by: Stephanie Einstein, Jesse Einstein
- Length: 13 hrs and 5 mins
- Unabridged
-
Overall
-
Performance
-
Story
Nev has just joined the crew of the starship Kaitan Heritage as the cargo loader. His captain, Qole, is the youngest-ever person to command her own ship, but she brooks no argument from her crew of orphans, fugitives, and con men. Nev can't resist her, even if her ship is an antique. As for Nev, he's a prince, in hiding on the ship. He believes Qole holds the key to changing galactic civilization, and when her cooperation proves difficult to obtain, Nev resolves to get her to his home planet by any means necessary.
-
-
Basic, to the point of being painful
- By Steeramos on 10-31-22
By: AdriAnne Strickland, and others
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- By: Jon Peterson
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Nice and grounded
- By Anonymous User on 06-22-22
By: Jon Peterson
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Shadow Run
- By: AdriAnne Strickland, Michael Miller
- Narrated by: Stephanie Einstein, Jesse Einstein
- Length: 13 hrs and 5 mins
- Unabridged
-
Overall
-
Performance
-
Story
Nev has just joined the crew of the starship Kaitan Heritage as the cargo loader. His captain, Qole, is the youngest-ever person to command her own ship, but she brooks no argument from her crew of orphans, fugitives, and con men. Nev can't resist her, even if her ship is an antique. As for Nev, he's a prince, in hiding on the ship. He believes Qole holds the key to changing galactic civilization, and when her cooperation proves difficult to obtain, Nev resolves to get her to his home planet by any means necessary.
-
-
Basic, to the point of being painful
- By Steeramos on 10-31-22
By: AdriAnne Strickland, and others
-
How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- By: Charles Goodwill
- Narrated by: Katy Paulson
- Length: 3 hrs
- Unabridged
-
Overall
-
Performance
-
Story
In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
-
-
A good primer
- By Ken Gagne on 10-18-22
By: Charles Goodwill
-
Ready Player One
- By: Ernest Cline
- Narrated by: Wil Wheaton
- Length: 15 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.
-
-
I’m sorry I waited so long to read this book.
- By Julie W. Capell on 05-27-14
By: Ernest Cline
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
Your Best Game Ever
- By: Monte Cook
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
- Unabridged
-
Overall
-
Performance
-
Story
Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
-
-
This guy has a really annoying voice.
- By Raven Lord on 03-10-20
By: Monte Cook
-
How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
-
-
5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
-
The Apology of Socrates: Adapted for the Contemporary Reader
- By: Plato
- Narrated by: Michael T Downey
- Length: 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Apology of Socrates, by Plato, is the dialogue that presents the speech of legal self-defense, which Socrates presented at his trial for impiety and corruption, in 399 BC. Specifically, The Apology of Socrates is a defense against the charges of “corrupting the youth” and “not believing in the same gods as the city, but in other gods which are novel” to Athens.
-
-
👍🏻
- By Nomi on 12-22-17
By: Plato
-
Dungeon Born
- Divine Dungeon Series, Book 1
- By: Dakota Krout
- Narrated by: Vikas Adam
- Length: 12 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although not everything is as straightforward as it seems. Several questions have always plagued the minds of those who enter these mythical places of power: why are there so many monsters? Where do the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies? Cal has all of the answers to these age-old questions, for a very simple reason. He is a Dungeon Heart.
-
-
A fun concept poorly executed
- By Lore on 11-01-17
By: Dakota Krout
-
NPCs
- By: Drew Hayes
- Narrated by: Roger Wayne
- Length: 7 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry.
-
-
Enjoyable if you manage your expectations
- By Miachi on 01-23-15
By: Drew Hayes
-
The Warden Series, Books 1-3
- By: Kevin Hardman
- Narrated by: Mikael Naramore
- Length: 11 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Part lawman, part tracker and part magician, the Wardens are monster-hunters—tasked with protecting people from the nightmarish creatures that have invaded the world of men. However, despite being descended from a long line of Wardens, Errol Magnus believes it to be the absolute worst job on the planet: How could a single occupation simultaneously be the most boring, abominably stupid and extraordinarily dangerous profession imaginable?
-
-
Great story and performance
- By Mel on 10-30-24
By: Kevin Hardman
Critic reviews
“Dungeons & Dragons has been a huge part of my life. The book sheds light on the world of [D&D co-creator] Gary Gygax, and it also lets the reader into the mind of somebody questioning how cool this game is.” (Vin Diesel)
“An engaging book that fuses history and memoir. [Ewalt] tracks D&D's turbulent rise, fall and survival, from its heyday in the 1980s...to the 21st century.” (The Wall Street Journal)
“David Ewalt offers a genial history of Dungeons and Dragons and its impact on his own geek life.... A highly readable account of a game that seized the imagination of a generation and maintains its grip three decades later.” (Publishers Weekly)
Related to this topic
-
Explore/Create
- My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark
- By: Richard Garriott, David Fisher
- Narrated by: Christopher Grove
- Length: 9 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry - and a member of every gaming Hall of Fame - Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character. In this fascinating memoir, Garriott invites listeners on the great adventure that is his life.
-
-
The Modern Day Explorer
- By Elijah on 04-17-17
By: Richard Garriott, and others
-
Maphead
- Charting the Wide, Weird World of Geography Wonks
- By: Ken Jennings
- Narrated by: Kirby Heyborne
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
It comes as no surprise that, as a kid, Jeopardy! legend Ken Jennings slept with a bulky Hammond world atlas by his pillow every night. Maphead recounts his lifelong love affair with geography and explores why maps have always been so fascinating to him and to fellow enthusiasts everywhere.
-
-
A Romp through Maps
- By Lynn on 01-27-12
By: Ken Jennings
-
Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- By: Walt Williams
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
-
-
it's a bad autobiography not what the title says
- By Chelsea on 11-22-17
By: Walt Williams
-
The Stephen King Companion
- Four Decades of Fear from the Master of Horror
- By: George Beahm
- Narrated by: Fleet Cooper, Claire Christie
- Length: 24 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Stephen King Companion is an authoritative look at horror author King's personal life and professional career, from Carrie to The Bazaar of Bad Dreams. King expert George Beahm, who has published extensively about Maine's main author, is your seasoned guide to the imaginative world of Stephen King, covering his varied and prodigious output: juvenalia, short fiction, limited edition books, best-selling novels, and film adaptations.
-
-
A Kingopedia: Books, Movies, Bio and Art
- By tru britty on 02-28-16
By: George Beahm
-
Superman
- The High-Flying History of America's Most Enduring Hero
- By: Larry Tye
- Narrated by: Scott Brick
- Length: 13 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
From two-fisted crimebuster to über-patriot, social crusader to spiritual savior, Superman—perhaps like no other mythical character before or since—has evolved in a way that offers a Rorschach test of his times and our aspirations. In this deftly realized appreciation, Larry Tye reveals a portrait of America over seventy years through the lens of that otherworldly hero who continues to embody our best selves.
-
-
This Superman soars
- By tru britty on 07-13-15
By: Larry Tye
-
Seven Games
- A Human History
- By: Oliver Roeder
- Narrated by: William Sarris
- Length: 9 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
-
-
All about computers and games
- By Mark L on 01-03-23
By: Oliver Roeder
-
Explore/Create
- My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark
- By: Richard Garriott, David Fisher
- Narrated by: Christopher Grove
- Length: 9 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry - and a member of every gaming Hall of Fame - Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character. In this fascinating memoir, Garriott invites listeners on the great adventure that is his life.
-
-
The Modern Day Explorer
- By Elijah on 04-17-17
By: Richard Garriott, and others
-
Maphead
- Charting the Wide, Weird World of Geography Wonks
- By: Ken Jennings
- Narrated by: Kirby Heyborne
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
It comes as no surprise that, as a kid, Jeopardy! legend Ken Jennings slept with a bulky Hammond world atlas by his pillow every night. Maphead recounts his lifelong love affair with geography and explores why maps have always been so fascinating to him and to fellow enthusiasts everywhere.
-
-
A Romp through Maps
- By Lynn on 01-27-12
By: Ken Jennings
-
Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- By: Walt Williams
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
-
-
it's a bad autobiography not what the title says
- By Chelsea on 11-22-17
By: Walt Williams
-
The Stephen King Companion
- Four Decades of Fear from the Master of Horror
- By: George Beahm
- Narrated by: Fleet Cooper, Claire Christie
- Length: 24 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Stephen King Companion is an authoritative look at horror author King's personal life and professional career, from Carrie to The Bazaar of Bad Dreams. King expert George Beahm, who has published extensively about Maine's main author, is your seasoned guide to the imaginative world of Stephen King, covering his varied and prodigious output: juvenalia, short fiction, limited edition books, best-selling novels, and film adaptations.
-
-
A Kingopedia: Books, Movies, Bio and Art
- By tru britty on 02-28-16
By: George Beahm
-
Superman
- The High-Flying History of America's Most Enduring Hero
- By: Larry Tye
- Narrated by: Scott Brick
- Length: 13 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
From two-fisted crimebuster to über-patriot, social crusader to spiritual savior, Superman—perhaps like no other mythical character before or since—has evolved in a way that offers a Rorschach test of his times and our aspirations. In this deftly realized appreciation, Larry Tye reveals a portrait of America over seventy years through the lens of that otherworldly hero who continues to embody our best selves.
-
-
This Superman soars
- By tru britty on 07-13-15
By: Larry Tye
-
Seven Games
- A Human History
- By: Oliver Roeder
- Narrated by: William Sarris
- Length: 9 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
-
-
All about computers and games
- By Mark L on 01-03-23
By: Oliver Roeder
-
Bumblebee & Me
- Life as a G1 Transformer
- By: Dan Gilvezan
- Narrated by: Dan Gilvezan
- Length: 1 hr and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Bumblebee & Me takes you behind the scenes of the original Transformers television series for a first-hand look at the making of a classic. Experience the controlled chaos of the recording sessions, learn the secrets behind creating a character voice, get to know the members of the cast close up and personal. Chock full of stories, reminiscences, anecdotes and never-before-seen photographs, Bumblebee & Me is sure to satisfy even the most knowledgeable and discerning Transformers fan.
-
-
Bumblebee...In His Own Words :)
- By Christine Klunder on 02-23-15
By: Dan Gilvezan
-
Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- By: Reed Tucker
- Narrated by: Will Collyer
- Length: 10 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
-
-
Loved it, but...
- By Smitty on 05-02-18
By: Reed Tucker
-
Magic Is Dead
- My Journey into the World's Most Secretive Society of Magicians
- By: Ian Frisch
- Narrated by: Charlie Thurston
- Length: 10 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the vein of Neil Strauss’ The Game and Joshua Foer’s Moonwalking with Einstein comes the fascinating story of one man’s colorful, mysterious, and personal journey into the world of magic and his unlikely invitation into an underground secret society of revolutionary magicians from around the world.
-
-
Not for me.
- By Jason P Aylward on 03-17-19
By: Ian Frisch
-
Harry, a History
- The True Story of a Boy Wizard, His Fans, and Life Inside the Harry Potter Phenomenon
- By: Melissa Anelli
- Narrated by: Renée Raudman
- Length: 10 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
With remembrances from J. K. Rowling's editors, agents, publicists, fans, and Rowling herself, Melissa Anelli takes us on a personal journey through every aspect of the Harry Potter phenomenon - from his very first spell to his lasting impact on the way we live and dream.
-
-
Relive the magic!
- By Heather on 03-19-09
By: Melissa Anelli
-
Fooling Houdini
- Magicians, Mentalists, Math Geeks, and the Hidden Powers of the Mind
- By: Alex Stone
- Narrated by: Alex Stone
- Length: 9 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Alex Stone was five years old, his father bought him a magic kit - a gift that would spark a lifelong love. Years later, while living in New York City, he discovered a vibrant underground magic scene exploding with creativity and innovation and populated by a fascinating cast of characters: from his gruff mentor, who holds court in the back of a rundown pizza shop, to one of the world's greatest card cheats, who also happens to be blind. Captivated, he plunged headlong into this mysterious world.
-
-
I suppose the author thinks he's clever
- By Joe on 11-01-12
By: Alex Stone
-
LEGO
- A Love Story
- By: Jonathan Bender
- Narrated by: Jeremy Gage
- Length: 8 hrs and 48 mins
- Unabridged
-
Overall
-
Performance
-
Story
There are 62 LEGO bricks for every person in the world, and at age 30, Jonathan Bender realized that he didn't have a single one of them. While reconsidering his childhood dream of becoming a master model builder for The LEGO Group, he discovers the men and women who are skewing the averages with collections of hundreds of thousands of LEGO bricks. What is it about the ubiquitous, brightly colored toys that makes them so hard for everyone to put down?
-
-
Be careful if you already like Lego
- By Matthew Center on 03-14-11
By: Jonathan Bender
-
A Mouse Divided
- How Ub Iwerks Became Forgotten, and Walt Disney Became Uncle Walt
- By: Jeff Ryan
- Narrated by: J. D. Jackson
- Length: 11 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
Almost everything you know about Mickey Mouse is wrong: He wasn’t Disney’s first star; Steamboat Willie wasn’t his first movie; Mickey wasn’t a nice guy - and Walt Disney didn’t invent him. In 1928, two very different best friends invented Mickey Mouse. And the success tore them apart. Walt Disney and Ub Iwerks’ friendship is a story of betrayal, love, war, money, power, tragedy, intrigue, humor, despair, and hope. You’ll love them both - when you don’t want to drop anvils on their heads.
-
-
Wasted money and wasted time
- By E. Johnson on 12-27-18
By: Jeff Ryan
-
Jonny Magic and the Card Shark Kids
- How a Gang of Geeks Beat the Odds and Stormed Las Vegas
- By: David Kushner
- Narrated by: David Kushner
- Length: 7 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
If you think a gang of real-life geeks can't take on the world and win big...think again. And whatever you do, don't sit down across a gaming table from Jon Finkel, better known as Jonny Magic. Jonny Magic and the Card Shark Kids is his amazing true story: the jaw-dropping, zero-to-hero chronicle of a fat, friendless boy from New Jersey who found his edge in a game of cards and turned it into a fortune!
-
-
Liberal storytelling at it's worst
- By B. Riddick on 11-30-05
By: David Kushner
-
Best. Movie. Year. Ever.
- How 1999 Blew Up the Big Screen
- By: Brian Raftery
- Narrated by: George Newbern
- Length: 10 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
From a veteran culture writer and modern movie expert, a celebration and analysis of the movies of 1999 - arguably the most groundbreaking year in American cinematic history.
-
-
Like talking about movies with a friend
- By Shawn Inmon on 05-30-19
By: Brian Raftery
-
Gestation
- By: John Gold
- Narrated by: Jef Holbrook
- Length: 9 hrs and 54 mins
- Unabridged
-
Overall
-
Performance
-
Story
If you mix Sword Art Online and The Land, and make them both darker - Project Chrysalis is what you get in this new Gamelit series. Chrysalis is the project of the century. It’s a hyper-realistic fantasy RPG set in the Middle Ages. Chrysalis is a perfect virtual reality game where every orphan under governmental care is placed in an in-game family to finally obtain all the love and care from the parents which kids need so desperately. But for one orphan who took part in this program something went horribly wrong. Instead of a happy childhood Anji suffers from demonification.
-
-
Great start
- By Krop Circle LLC on 12-18-18
By: John Gold
-
The Map Thief
- The Gripping Story of an Esteemed Rare-Map Dealer Who Made Millions Stealing Priceless Maps
- By: Michael Blanding
- Narrated by: Sean Runnette
- Length: 8 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
Maps have long exerted a special fascination on viewers - both as beautiful works of art and as practical tools to navigate the world. But to those who collect them, the map trade can be a cutthroat business, inhabited by quirky and sometimes disreputable characters in search of a finite number of extremely rare objects.
Once considered a respectable antiquarian map dealer, E. Forbes Smiley spent years doubling as a map thief - until he was finally arrested slipping maps out of books in the Yale University library.
-
-
A Study of the Strangeness of People
- By Carole T. on 12-10-14
By: Michael Blanding
-
And So It Goes
- Kurt Vonnegut: A Life
- By: Charles J. Shields
- Narrated by: Fred Berman
- Length: 17 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
New York Times best-selling author and biographer Charles J. Shields crafts this fascinating portrait of literary icon Kurt Vonnegut. The first authorized biography of the influential American writer, And So It Goes examines Vonnegut’s life, from his childhood to his death in 2007, and explores how the author changed the conversation of American literature.
-
-
Probably only for die hard Vonnegut fans
- By Watery M on 12-22-12
People who viewed this also viewed...
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Empire of Imagination
- Gary Gygax and the Birth of Dungeons & Dragons
- By: Michael Witwer
- Narrated by: Sam Witwer
- Length: 7 hrs and 54 mins
- Unabridged
-
Overall
-
Performance
-
Story
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has crafted a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin, to his untimely death in 2008. Gygax’s magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and ’80s and irreversibly alter the world of gaming. Gygax’s involvement in the industry lasted long after his dramatic and involuntary departure, and his footprint can be seen in the role-playing genre he is largely responsible for creating.
-
-
King of the Nerds
- By Chris Puckett on 12-08-23
By: Michael Witwer
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- By: Jon Peterson
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Nice and grounded
- By Anonymous User on 06-22-22
By: Jon Peterson
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Empire of Imagination
- Gary Gygax and the Birth of Dungeons & Dragons
- By: Michael Witwer
- Narrated by: Sam Witwer
- Length: 7 hrs and 54 mins
- Unabridged
-
Overall
-
Performance
-
Story
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has crafted a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin, to his untimely death in 2008. Gygax’s magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and ’80s and irreversibly alter the world of gaming. Gygax’s involvement in the industry lasted long after his dramatic and involuntary departure, and his footprint can be seen in the role-playing genre he is largely responsible for creating.
-
-
King of the Nerds
- By Chris Puckett on 12-08-23
By: Michael Witwer
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- By: Jon Peterson
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Nice and grounded
- By Anonymous User on 06-22-22
By: Jon Peterson
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: Rob Brinkmann, Pavi Proczko
- Length: 10 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
-
-
Connection
- By Jonathon D Deringer on 08-23-24
By: David M. Ewalt
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
The Ultimate RPG Game Master's Guide
- Advice and Tools to Help You Run Your Best Game Ever! (Ultimate Role Playing Game Series)
- By: James D’Amato
- Narrated by: Pavi Proczko
- Length: 6 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
-
-
Great info for (this) new GM
- By Sebastian Wood on 04-05-24
By: James D’Amato
-
How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
-
-
5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
-
How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- By: Charles Goodwill
- Narrated by: Katy Paulson
- Length: 3 hrs
- Unabridged
-
Overall
-
Performance
-
Story
In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
-
-
A good primer
- By Ken Gagne on 10-18-22
By: Charles Goodwill
-
MOAR! Monsters Know What They're Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 24 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
-
-
Did you like the first one? You’ll love this
- By brian on 01-04-22
By: Keith Ammann
-
Tabletop Role-Playing Therapy
- A Guide for the Clinician Game Master
- By: Megan A. Connell
- Narrated by: Rebecca H. Lee
- Length: 7 hrs and 16 mins
- Unabridged
-
Overall
-
Performance
-
Story
Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, listeners will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices.
-
-
more research needed
- By Robert E Devore on 11-08-24
By: Megan A. Connell
-
So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
-
Overall
-
Performance
-
Story
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
-
-
Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
-
Sly Flourish's Fantastic Locations
- Twenty Fantastic Locations for Your Fantasy Roleplaying Games
- By: Michael E Shea
- Narrated by: Rudy Basso
- Length: 5 hrs and 53 mins
- Unabridged
-
Overall
-
Performance
-
Story
One of the hardest parts of game mastering is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, or a fallen celestial fortress.
-
-
A Great Idea!
- By Vegveg on 07-26-18
By: Michael E Shea
-
Everything I Need to Know I Learned from Dungeons & Dragons
- One Woman's Quest to Trade Self-Help for Elf-Help
- By: Shelly Mazzanoble
- Narrated by: Kathleen McInerney
- Length: 7 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
With tongue-in-cheek humor, the creator of the award-winning Confessions of a Part-Time Sorceress takes on the self-help section, proving that the benefits of the Dungeons & Dragons game goes far beyond simple entertainment.
-
-
A Different Take On Things
- By Ronn McCarrick on 07-13-18
-
XDM X-Treme Dungeon Mastery
- By: Tracy Hickman, Curtis Hickman, Sandra Tayler
- Narrated by: Mikael Naramore
- Length: 13 hrs and 59 mins
- Unabridged
-
Overall
-
Performance
-
Story
Roleplaying games have come a long way since the 1970s. Possessed of this second edition of XDM: X-Treme Dungeon Mastery, you can become and x-treme dungeon master, and as an XDM you'll stand ready for the next 50 years of RPGs.
-
-
Skip if you want value
- By Chad D Smith on 06-09-24
By: Tracy Hickman, and others
What listeners say about Of Dice and Men
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- travis
- 04-15-20
informative and entertaining
As a fellow dice chucker, I was interested to hear more of the story of how D&D started and why TSR ended up selling to WotC. Ewalt gave me what I was looking for while sprinkling in some entertaining D&D gameplay dramatization. The only thing that I didn't like about this book was the organization. It was mostly told chronologically following the journey of the author in his self proclaimed search for D&D truth. He also horseshoed in the history of how D&D started, and it just felt like some strange transition to me.
If you are at all interested in D&D, either as a player or someone that just wants to know more about what it is, this was an entertaining listen.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Marcelius Noslen
- 11-30-18
Not bad, just not great.
the storytelling isn't bad, the narrator is pretty good, the problem is the story jumps back and forth and it doesn't really give you the history in a cogent fashion. I don't know maybe it's the way it threaded back and forth but it wasn't as good as I was hoping.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- James Odom
- 04-28-20
Good history about D&D orgins
The best parts of the book were about the history of TSR which was fascinating.
The author writes about his own experiences in the book at an attempt for those not familiar with table top role playing games to get a sense of the experience, but they are too light and brief to really capture the experience. It felt like filler to the more interesting history of TSR. It was also old to have two people narrate the story, even though the voice acting was good on both parts, it was sometimes jarring to switch between the juicy history parts and the voice actor and they were too brief to really be interesting.
I wanted to hear about more table top Roleplaying games, I feel like only dungeons and dragons was the main focus and there's so many other systems that could be talked about.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Jarid
- 11-06-16
Great D&d History
if you are interested in what role-playing games are or are interested in the history of Dungeons and Dragons this is a great listen.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Eduardo R.
- 06-01-15
Excellent! Great memories flooded as I listened...
Great insights into the evolution of the game and company. It was easy to listen too and very entertaining. I recommend it for all you gamers out there just for nostalgia's sake.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- chris
- 03-23-15
Simple opinion
I enjoyed it, repeatedly. Listen to it and form your own opinion. Wish there were more like this, so far, no dice. ( I love a good pun!)
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Jason Mackay
- 09-01-13
Lots of fun and nostalgia for D&D players!
Would you consider the audio edition of Of Dice and Men to be better than the print version?
I have not read the print version.
What did you like best about this story?
The story is fascinating and the tale is told interestingly. The author weaves historic notes and details with bits of story telling, bringing the games he is discussing to life. He is a real good old D&D player himself and the journey back in time to go over the birth of the game and its historic impact was entertaining, educational, and full of nostalgia for those who were there. For those that have never played D&D this book could be the key to understanding what it is and why people enjoy it so much.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- cassady
- 06-05-21
a fun trip through D&D
This was a really fun book. I had reservations because of the reviews, but they were unfounded. This is an interesting and really enjoyable trip through the history of D&D.
And the reader (who I think was the author) sounded like a combination of the John Candy character Den from the animated movie Heavy Metal, and what the narrator from Ready Player One sounded like in my head when I first read it.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- Biggus Beardus
- 12-07-20
Great
Loved it! Very insightful to the history of a beloved hobby. I've listened to it multiple times now.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- Eric
- 02-15-14
A wonderfully nostalgic look back.
Would you consider the audio edition of Of Dice and Men to be better than the print version?
The performance of this book was a little off-putting to begin with, but once the purpose of Mikael Naramore's dramatic reading became clear, it enhanced the experience wonderfully, especially when the narration described David's encounters with luminaries from Dungeons & Dragons' history.
Who was your favorite character and why?
David himself was an amazing and sympathetic character. I see myself in him, though I encountered D&D in the early 80s, our experiences were amazingly similar.
Which character – as performed by David M. Ewalt and Mikael Naramore – was your favorite?
David himself.
If you could give Of Dice and Men a new subtitle, what would it be?
You don't play D&D for 25 years without learning a little something about courage.
Any additional comments?
If you're a fan of roll playing games, and of D&D specifically, this is a wonderful read. It recounts the history of its creators, the rise and fall of TSR and lays out the road for the future of the game system. Well done!
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!