Firebreathing Kittens

By: Firebreathing Kittens
  • Summary

  • Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release. You can hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
    Copyright 2024 All rights reserved.
    Show more Show less
activate_Holiday_promo_in_buybox_DT_T2
Episodes
  • Pumpkin Ale (Lost Roads of Lociam)
    Oct 16 2024

    Nothing a good beer can't fix? Join Ailbh and Ivy on another quest as they search for Todd and a replacement for the addictive LifeBru. Using mechanics from Lost Roads of Lociam, the Firebreathing Kittens survive quite a scare as they cross the Fubi Plains.

    Show more Show less
    1 hr and 42 mins
  • Trailer for Pumpkin Ale
    Oct 16 2024

    Nothing a good beer can't fix? Join Ailbh and Ivy on another quest as they search for Todd and a replacement for the addictive LifeBru. Using mechanics from Lost Roads of Lociam, the Firebreathing Kittens survive quite a scare as they cross the Fubi Plains.

    Show more Show less
    3 mins
  • How To Play Lost Roads Of Lociam
    Oct 16 2024
    How to play Lost Roads of Lociam Hi everyone, this is a special how to play episode of Firebreathing Kittens. I’m the game master for an upcoming session using the rules for Lost Roads of Lociam. This episode is a summary of what I learned after reading the rule book. Hopefully this will be a handy guide for how to play for my players, will help me organize myself, and will be useful for you listeners, too, who are looking to play Lost Roads of Lociam yourselves. I’ll organize this how to play guide into sections. Every roll is a d100 In opposed contests the greatest difference wins Ten traits Gain 1 experience per trait if succeed with that trait during the session Professions Weapon and armor proficiencies increase your martial trait Items Exertion reduces trait by 10 to roll a guaranteed 2 Status effects reduce traits Ranged combat Lost Roads of Lociam is a d100 based tabletop roleplaying game system. Roll dice to randomly generate a number between 1 and 100. A 100 is a botch resulting in personal injury. A natural 1 is a success the rule book calls almost divine in its flawless execution. For any other number between 1 and 100, subtract the roll from the trait. You succeed if the difference is equal to or greater than the task difficulty secretly set by the Game Master before you rolled. Tell your result to your Game Master so they can consult a difficulty table and tell you if you succeed or fail. For example, your trait is 80. You roll a 20. You tell your Game Master that your trait minus your roll equals 60. The Game Master looks at the table and sees that a 60 succeeds at a "hard" task, which needed a 50 or more. But a 60 fails at an "impossible" task, which needed a 75 or more. The Game Master tells you if you succeed or fail, depending on how difficult the task was set before you rolled. When you are opposing someone else, for example in combat or arm wrestling or horse racing or sneaking, you both roll dice and compare to see who has the greater difference between their trait and roll. Both people roll a number between 1 and 100, and subtract it from their trait. The person with the greatest difference wins. If both people have a negative difference, neither person was skilled enough to do anything. For example, person A and person B are in a sword fight. Person A has a martial trait of 60 and rolled 10. Person A's difference is 50. Person B has a martial trait of 70 and rolled higher than their trait, rolling an 80. Person B's difference is -10. Because 50 is larger than -10, person A wins the contest and deals a sword wound of an effect size based on the two peoples' martial trait number to person B, consult the table on page 47. If person A and person B had tied, then the one with the highest trait number would have won. If both person A and person B had gotten a negative difference, neither would have been skilled enough to injure anyone. There is a table on page 47 showing how much damage people are left with after a combat. A combat might leave your character pained (-20 to rolls), hurt(-30 to rolls), injured(-40 to rolls), or maimed(-50 to rolls). How quickly you can recover from injuries depends on your martial trait number. For example, a character with 40 martial would recover from being pained in a half hour. A character with 90 martial would recover from being pained in five minutes. The recovery table is on page 52. There are ten traits that every character in Lost Roads of Lociam will have a number in that ranges from 0 to 100. These traits are: Academic, Athletic, Communication, Faith, Forester, Knowledge, Magic, Martial, Perception, Street-smarts. You can use your character's traits to do things. Each trait chapter contains tables of modifiers you can apply to various activities you might attempt using that trait. These include: Academic: literacy, mathematics, access to reference books, access to geographical maps, ability to recognize heraldry flags, book learning of history, law, customs, and etiquette. Athletics: climbing, falling, guard duty, long distance travel, poison resistance, disease, weather exposure, starvation, dehydration, riding a horse, running long distance, and athletics can also be used for sneaking. Communication: communicating in a foreign language, charming, bluffing, and intimidating. Faith: praying for advice, praying for creation, praying for destruction, praying for influence, asking for divine favor, or asking for a blessing which adds between 5 and 20 to the next roll. A person can only be the recipient of a single blessing at a time. Forester: familiarity with a place, camouflage, stealth, trapping animals and enemies, wilderness survival, tracking and concealing tracks. Knowledge: common sense, regional knowledge, historical knowledge, and becoming insane. Magic: your odds of success when casting spells, and your ability to sense magic which is called Fathom. To see if you cast a spell ...
    Show more Show less
    13 mins

What listeners say about Firebreathing Kittens

Average customer ratings

Reviews - Please select the tabs below to change the source of reviews.