• The Meta of Free to Play Games -- Donald MacKenzie
    Mar 13 2025

    Sociologist Donald MacKenzie joins me to discuss his recent article in the London Review of Books, "Hey Big Spender: What Your Smartphone Knows About You."

    Game Studies rarely focuses on phone games - but billions of people are playing them. And they are mostly free. So getting you to pay for them is another game entirely.

    https://www.lrb.co.uk/the-paper/v46/n16/donald-mackenzie/hey-big-spender

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    40 mins
  • Adapting The Lord of the Rings as Trick-Taking -- Bryan Bornmueller
    Feb 27 2025

    Game designer Bryan Bornmueller joins me to discuss his new game The Fellowship of the Ring: The Trick Taking Game. This game pushes narratology and ludology together in a way I had never seen before: an adaptation of a story in which trick-taking (the abstract mechanic from bridge, spades, and hearts) captures the soul of a literary work. Bryan and I discuss how he took these two incredibly popular yet disparate things and combined them into one narrative game.

    As of publishing, I believe this game is in print. You can find it here: https://store.asmodee.com/products/the-fellowship-of-the-ring-trick-taking-game

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    38 mins
  • The Malaise of Modern Video Games -- Simon Parkin
    Jan 23 2025

    Simon Parkin, host of the podcast My Perfect Console and contributing writer (mostly on video games) to The New Yorker, joins Plumbing Game Studies to talk about his recent NYTimes article on modern video games. (Paywalls on both articles - no paywall on My Perfect Console though!)

    Simon and I discuss the difference between modern video games and the console games of the previous decades, especially the relationship between art, commerce, and addiction.

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    46 mins
  • A Board Game Whose Rules Will Never be Known -- Amabel Holland
    Nov 19 2024

    Board game designer Amabel Holland joins me to discuss her recent board game The City of Six Moons. City of Six Moons isn't an ordinary game - the game is presented as an alien object, and the rules are in an unknown language. Amabel joins me to talk about what this means for games, rules, systems, communication, and knowledge itself. Along the way we also discuss one of her key design influences: the filmmaker Rainer Werner Fassbinder.

    Checkout Amabel's video essay on rules as play: https://youtu.be/VDjK1jX93yM?si=RAWLAFzETNJpw7cM

    You can see Amabel's games at her company's website, Hollandspiele: https://hollandspiele.com/

    You can read the New Yorker profile of her here: https://www.newyorker.com/culture/annals-of-inquiry/the-personal-political-art-of-board-game-design

    And you can browse the Criterion Channel's collection of Fassbinder films here: https://www.criterionchannel.com/directed-by-rainer-werner-fassbinder

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    49 mins
  • The Emulation Game of Japanese Culture -- Morgan Pitelka
    Nov 6 2024

    This episode is co-hosted by David Hall, PhD Candidate in ECL at UNC. David and I are joined by Morgan Pitelka, Professor of Asian and Middle Eastern Studies and of History at UNC - Chapel Hill, joins us to discuss representations of the early modern period in Japan, video games and otherwise. Over a discussion ranging from 8th century historiography through responses to the 3/11 disaster, we chart a broad historical outline of Japanese cultural production practices as the context out of which video games emerge in the latter part of the 20th century.

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    1 hr and 13 mins
  • 1.7 Graeber's Fun -- Aris Politopoulos
    Aug 8 2024

    Aris Politopoulos joins me to discuss David Graeber's essay "What's the Point if We Can't Have Fun?"

    We also discuss Aaron Trammel's recent book Repairing Play, which you can find here: https://mitpress.mit.edu/9780262545273/repairing-play/

    For more from Aris and to learn about his work at Leiden University, you can check out his appearance on my other podcast: https://player.captivate.fm/episode/23e2e876-b682-4df1-906e-77d15129dbe2/

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    1 hr and 3 mins
  • 1.6 Huizinga's Homo Ludens -- Martin Roth
    Jul 22 2024

    Martin Roth, of the Ritsumeikan Center for Game Studies at Ritsumeikan University in Kyoto, joins me to discuss Homo Ludens, Johan Huizinga's 1938 study of play and culture. Martin and I discuss the way that Homo Ludens can be considered the first "game studies" book, but also all of the ways that it is more complicated and surprising than its reputation as a game studies classic attests.

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    1 hr and 3 mins
  • 1.5 Agon and Ancient Greek Society -- David Potter
    Jul 11 2024

    Historian David Potter joins me to discuss the concept of agon, or competitive play, and how it animated everything in ancient Greek society from sports to education to politics to art. And Plato's The Republic, often considered the foundation of Western philosophy, was an attempt to end the agonistic nature of society.

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    42 mins