• Roleplay Confidential - a Dungeons and Dragons homebrew podcast

  • By: Ovidiu Platon
  • Podcast

Roleplay Confidential - a Dungeons and Dragons homebrew podcast

By: Ovidiu Platon
  • Summary

  • Welcome, brave soul, to Roleplay Confidential - the ultimate Dungeons & Dragons homebrew podcast where worlds and characters are unleashed. Immerse yourself in awe-inspiring realms, captivating plots, intriguing characters, custom races, unique classes & subclasses that ignite your tabletop adventures. And now to today's episode. Whether you are a seasoned adventurer and roleplay enthusiast looking for new ideas or a DM looking for unique places, characters, or classes to use in your next tabletop extravaganza, I have you covered.
    Ovidiu Platon
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Episodes
  • Episode 5. The Swamp's Lovelorn Specter: Bogart's Misguided Fascination
    Jul 11 2023

    Name: Bogart the Beguiling Bog-Beast

    Gender: Undefined

    Sex: Undefined

    Age: Immemorial

    Race: Custom (Amorphous Bog Entity)

    Level: 10

    Alignment: Neutral

    Class: Druid (Circle of the Land - Swamp)

    Background: Outlander



    Custom Race: Amorphous Bog Entity

    Ability Score Increase: Your Constitution score increases by 2 and your Strength score increases by 1.

    Age: Amorphous Bog Entities are ageless. They are born from the swamp's primordial energies and continue to exist until they are destroyed or their swamp habitat is completely drained or destroyed.

    Alignment: Most Bog Entities tend towards neutrality, being more concerned with their own existence and the state of their swamp homes than the conflicts of good and evil, law and chaos.

    Size: As an amorphous entity, you can modify your size to some extent. However, even in your most compact form, you are quite large, usually around 7 feet in height and 300 pounds in weight. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Languages: You can understand Common and Primordial but can't speak them. Instead, you communicate through vibrations, subtle shifts in terrain, and the manipulation of swamp flora and fauna.


    Proficiencies

    Armor: None

    Weapons: Pseudopods (natural weapons)

    Tools: None

    Skills: Stealth, Perception, Survival, Insight, and Nature

    Standard Abilities: As per standard array for a level 10 character, prioritizing Strength, Constitution, and Wisdom.

    Marshwalker: Bogart can move through any sort of natural difficult terrain at its normal speed. Bogart's strides leave behind no traces in the swamp or mud, allowing him to surprise his victims.

    Gooey Grasp: If Bogart successfully grapples a target, it may attempt to pull them into its gooey body, restraining and frightening them but causing no physical harm.


    Personality Traits

    Bogart is a curious and playful entity, intrigued by the beauty and liveliness of the young humanoids who venture into his swamp. He enjoys playing pranks and scare tactics, though his understanding of 'fun' is often skewed, causing more fear and confusion than intended.


    Story Background

    Bogart is an ancient entity born from the primordial ooze of the deep swamps. It has watched civilizations rise and fall from its murky home. Its interest in the young humanoids sparked when a party of adventurers stumbled into its domain. Now, it seeks to interact and learn more about them, albeit in a somewhat twisted manner.



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    26 mins
  • Episode 4. The Rogue's Truthseeker Subclass: Deception's Downfall & Unveiling the Unseen
    Jun 25 2023

    Subclass Name: The Truthseeker

    Roleplayable Detailed Description: Truthseekers are the detectives, the inquisitors, the interrogators among the rogues. They have an uncanny ability to sense falsehood and seek the truth. They are often reserved, observant, and patient. Always watching and listening, they rarely accept anything at face value. Known for their analytical minds and keen intuition, they're also adept at piecing together clues and making sense of complex situations. In conversation, they're often tactful and insightful, steering discussions towards the truth they seek.

    Daily life of such a Rogue: A typical day in the life of a Truthseeker involves a lot of observation, research, and inquiry. They may be seen at a crime scene, carefully examining every detail, or perhaps in a tavern, listening attentively to the locals' gossip and discerning truth from rumor. They might spend hours in a library, engrossed in historical records and notes, trying to piece together a mystery. Above all, they are patient, knowing that truth often reveals itself in time and under scrutiny.

    Spells: Truthseekers do not traditionally cast spells. However, they develop certain ritual-like abilities over time that provide them with the magical means to uncover the truth. These abilities are not tied to spell slots and are instead used a specific number of times per long rest.

    3rd Level: Eyes of the Inquisitor:

    At 3rd level, you gain an uncanny sense for when people are hiding something. Whenever you make an Insight check to determine if a creature is lying, you add double your proficiency bonus to the check.

    3rd Level: Tongue of Truth:

    Also at 3rd level, you develop a specialized interrogation technique. After spending at least one minute in conversation with a creature, you can attempt to compel them to be truthful. The creature must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, the creature is compelled to speak only the truth for the next 10 minutes. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

    9th Level: Mind Reader:

    At 9th level, your ability to find the truth improves further. By focusing your attention on a creature, you can pick up on subtle cues and hidden thoughts. As an action, you can attempt to read the surface thoughts of one creature you can see within 30 feet of you. The creature must make a Wisdom saving throw against your DC. On a failed save, you learn its surface thoughts, giving you insight into its emotional state and something that looms large in its mind. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

    13th Level: Veil Piercer:

    At 13th level, your pursuit of the truth allows you to see through illusions and resist mind-altering effects. You have advantage on saving throws against spells and effects that would deceive your senses or manipulate your mind, such as the illusion school of magic and enchantment spells like charm person or suggestion.

    17th Level: Master Inquisitor:

    At 17th level, your relentless pursuit of truth reaches its zenith. As an action, you can declare one creature you can see within 60 feet as your query. For the next hour, you gain several benefits:

    • You have advantage on Insight, Perception, and Investigation checks related to your query.
    • Your query has disadvantage on saving throws against your Tongue of Truth and Mind Reader features.
    • You can use your Tongue of Truth and Mind Reader features on your query without expending uses.

    Once you use this feature, you can't use it again until you finish a long rest.

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    15 mins
  • Episode 3. Lys's Sorcery Labyrinth: A Dance with Chaos in the City of Jewel.
    Jun 25 2023

    Name: Lyrabella “Lys” Iridescentflame Gender/Sex: Female Age: 32 Race: High Elf Level: 5 Alignment: Chaotic Neutral Proficiencies: Light armor, dagger, jeweler's tools, skills: Arcana, History, Insight, Persuasion. Class and Subclass: Sorcerer (Wild Magic) Ability Scores: STR-8, DEX-14, CON-10, INT-16, WIS-12, CHA-18 Traits: Vain, witty, unpredictable, flamboyant. Equipment and Inventory: Light armor, a dagger, jeweler's tools, explorer's pack, arcane focus (magical earrings), various non-magical earrings, pouch with 15 gold.

    Background: Guild Artisan (Jewelers). A noble-born elf with wild magic, her magic stabilized by her grandmother's heirloom earrings. Personality: She's unapologetically vain but witty, charming and easily flustered when her earrings are misplaced. Goals and Motivations: Find a way to stabilize her magic without her earrings. She values independence and the thrill of unpredictability. Relationships: Has a strained relationship with her noble family and a mix of awe, amusement, and wariness with her guild members. Abilities and Skills: Skilled in jewelry-making, particularly earrings. Intelligent and charismatic, but struggles with practical survival skills. Beliefs and Values: Values her independence and freedom, respects magic, and believes in the beauty of chaos. Physical Appearance: A tall, slender elf with silver hair, violet eyes, flamboyant cosmos-themed outfits, and stunning earrings. Speech and Mannerisms: Melodic, slightly haughty voice, talks with her hands, and often touches her earrings when in deep thought. Context and Setting: Lives in the City of Jewel in the Feywild, known for its artisans and magical crafts. Growth and Development: Is learning the nuances of her magic and how her vanity can hinder her.

    Weird Quirks:

    1. Converses with her reflection.
    2. Can't resist shiny objects.
    3. Exaggerates hand gestures during spells.

    Ideals:

    1. Freedom: Values her autonomy.
    2. Beauty: Appreciates aesthetic beauty.

    Flaws:

    1. Vanity often blinds her to others' feelings.
    2. Depends on her earrings to control her magic.
    3. Has a terrible sense of direction.

    Secrets:

    1. Earrings were a gift from a Fey patron.
    2. Once transformed a guild member into a peacock.

    Destabilizing context: Her earrings are stolen, causing wild magic to spiral, transforming the City of Jewel.

    Love and Hate: Loves attention and unpredictability but hates feeling controlled. Has an intense rivalry with other jewelers, mixed feelings about her family.

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    20 mins

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