Episodes

  • Gaussian Splatting with Bernhard Kerbl
    Dec 23 2024

    Co-hosts Michael Rubloff and MrNeRF speak to co-first author of Gaussian Splatting, Bernhard Kerbl.

    Papers

    3D Gaussian Splatting for Real Time Radiance Field Rendering

    Taming 3DGS: High-Quality Radiance Fields with Limited

    Hierarchical 3D Gaussian Representation for Real-Time Rendering

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    1 hr and 6 mins
  • Radiance Fields and The Future with Jon Barron
    Dec 5 2024

    Co-hosts Michael Rubloff and Mr. NeRF speak to co-author of NeRF and Google researcher, Jon Barron.

    This is an exciting episode covering everything from the discovery of NeRF, subsequent Radiance Field methods, things yet to come, and more!

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    1 hr
  • Gaussian Splatting Surface Reconstruction with Antoine Guédon
    Dec 4 2024

    Co-hosts Michael Rubloff and Mr. NeRF talk to researcher, Antoine Guédon about his work on Gaussian Splatting to Mesh.


    Check out Antoine's work here: https://anttwo.github.io/ Gaussian Frosting Blender Plugin: https://github.com/Anttwo/sugar_frosting_blender_addon


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    1 hr and 12 mins
  • Gaussian Splatting on Mac and AMD with Brush
    Nov 18 2024

    Co-hosts Michael Rubloff and Mr.NeRF talk to Arthur Brussee, whose creation Brush, is allowing people to train Gaussian Splatting in a web browser.


    If you've been wanting to try 3DGS on Mac, AMD, Intel or NVIDIA cards, this episode is for you!


    Brush (On Chrome only): https://arthurbrussee.github.io/brush-demo/ GitHub page: https://github.com/ArthurBrussee/brush Rerun Data Visualizer: https://rerun.io/ CAT3D: https://cat3d.github.io/

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    58 mins
  • MonST3R and Spann3R
    Nov 18 2024

    Co-hosts Michael Rubloff and MrNeRF speak to the authors of MonST3R and Spann3R, Junyi Zhang and Hengyi Wang.


    https://monst3r-project.github.io/

    https://hengyiwang.github.io/projects/spanner


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    1 hr
  • Compressing Gaussian Splatting with Wieland Morgenstern
    Nov 18 2024

    Co-hosts Michael Rubloff and MrNeRF speak to Wieland Morgenstern about Gaussian Splatting compression and his paper, Self Organizing Gaussians. Self Organizing Gaussians can compress 90% of a .ply and is what Nerfstudio currently uses as their compression method. Project: https://fraunhoferhhi.github.io/Self-Organizing-Gaussians/ Code: https://github.com/fraunhoferhhi/Self-Organizing-Gaussians

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    1 hr and 4 mins
  • Gaussian Splatting in SideFX Houdini with GSOPS
    Nov 18 2024

    This week on The View Dependent Podcast, co-hosts Michael Rubloff and MrNeRF speak to David Rhodes and Ruben Diaz of GSOPS 2.0. We'll discuss why Radiance Field methods, such as 3DGS are perfect fits for Houdini, what you can do within Houdini, and more! GSOPs Github: https://github.com/david-rhodes/GSOPs... GSOPs Discord Link: https://discord.com/invite/BEm46CDjAg Video shown in Episode: https://www.youtube.com/watch?v=5V7mBuVxlt4&t=0s

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    1 hr and 1 min
  • How to use SuperSplat for Gaussian Splatting Editing featuring Will Eastcott
    Oct 18 2024

    Join co-hosts Michael Rubloff and MrNeRF as they speak to the CEO of SuperSplat and PlayCanvas, Will Eastcott. SuperSplat is a cutting-edge editor that allows you to edit, crop, compress, merge, and more with your Gaussian Splatting captures. https://playcanvas.com/supersplat/editor

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    1 hr