Alan Morgan
AUTHOR

Alan Morgan

Space Young Adult Science Fiction
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I am an advocate for virtual worlds and interactive stories. It has been a dream of mine to make games and virtual worlds that allow players to experience a story. Some background (and going way way way back): I was raised in foster homes in Hawaii. My upbringing made me a very passionate and driven individual. I am unsure if some of that contributed to my creativity and quirkiness. It may have also contributed to my tendency to shelve things until I feel the surge of energy to continue them. I have been attracted to the concept of virtual worlds for decades. I imagined being able to experience stories, not just watch them on the screen or read about them. I remember drawing a series of comics in the 1980s that coincided with the initial concept of The Advent, which later became Children of Arla. It was not very good art, but it helped me think through what I imagined for the story. In the late 1990s and early 2000s, while living in Colorado Springs, CO, I joined a writers group and began to flesh out some of the Story. I am not sure why I stopped writing, but I imagine it was due to “life.” I tended to let “life” suck the energy from my dreams. Not a good decision, but hey, I never gave up. In 2008 I resurrected the story and used it as the basis for a virtual world game project that I jumped into head-first. I came across a game opportunity that would allow me to take advantage of an existing game platform to build out what I envisioned for The Advent and “experience” a story. I went through a long process of recruiting team members on a zero-budget, investors, and everything else I needed to make the dream into reality. It was a long and very educational process for me. I met many talented people during the period between 2008 and 2014. Sadly, the project never blossomed as I would have liked, so again, I shelved it. To my surprise, I finished the final draft of the Advent. During 2015, I moved down to Las Cruces, NM, and El Paso, TX, (where I live now) for my job. I had been unemployed for the last few years with only contract jobs to live on. I found something more steady, and in an industry, I believed in. I picked up the story again while down in the Borderland, but only briefly. So I went through another dry spell and loss of interest and belief I could ever make the project a reality. Something sparked my “mojo” again. In late 2021, I finally committed to finishing the story and publishing it. I figured, if the book took off and generated interest, perhaps I would build a working prototype for the virtual world game from the book sales. I am still learning on my own everything I can about using Unity, Virtual Worlds, and Virtual Economies so that I can be as involved in the development process as possible. I am holding onto the torch and still running the race. If you would like to learn more about the Planet Postmoderna History, Children of Arla and and the projects we have been involved in, visit our website and blog articles at: http://www.planet-postmoderna.com. More social links are on the website.
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