
The War of Flesh and Steel
A Deckbuilding LitRPG
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Narrado por:
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Graham Mack
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De:
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Tracy Gregory
Acerca de esta escucha
The fate of the world hangs in the balance!
Captured by the enemy, Gareth must face his most dangerous foe yet. Monstrous fusions of flesh and steel they threaten to convert every living person into more of their horrific kind. If he’s to stop them Gareth will need to escape, find his friends, and gather every ally he has.
Defeating his terrifying adversary will take every card, skill and level Gareth can muster. Losing is not an option. That would mean the end of not just Acamida, but the entire universe.
A war that will shake the very foundations of the world is coming, a war of flesh and steel. Surviving it is only the beginning.
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That was fun! What's it gonna take to stop the Arko? Grab the book to see..
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Nice change of focus
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As for the story and writing — it’s gotten old. I’m tired of hearing, for the third time in a single book, how Magda’s stupid dress is more revealing than she'd like. I don't know how many times this needs to be brought up, but repeated mentions across the entire series have made it weird and off-putting. The book is packed with pointless details the author feels the need to describe again and again, even within the same chapter. I didn’t care about the dress the first time, and repeated reminders just made me care even less.
Other plot points just made me roll my eyes or even laugh out loud — and not in a good way. Many moments feel like they exist purely to drum up unnecessary drama rather than making actual sense for the characters in the world.
I could — and have — forgiven a lot of these flaws throughout the series, because the core premise is genuinely neat. I love the idea of a world where people can carry magical cards to summon monsters and cast spells. Unfortunately, that premise keeps getting buried under endless, meandering pseudo-philosophy between characters who feel less like people and more like mouthpieces for the author's musings. I just want to read about card wizards, not sit through self-important conversations about life.
Lastly — and maybe this is just me being fussy — I don't think the main character is even right about a lot of what he says about card games. Normally, that wouldn’t be a big deal. But the story treats him like some kind of genius savant, and it gets ridiculous. He makes arrogant, sweeping statements about card games that honestly just make me roll my eyes. I’ve stopped rooting for him; at this point, I just want someone better to beat him at a card game.
My last book
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