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The Runesmith's Trials 4
- The Secrets of Giantskarl Mountain, Book 4
- Narrated by: Eric Michael Summerer
- Length: 12 hrs and 30 mins
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Publisher's summary
My end goal's been the same from day one, and that is to build my Merchant Empire.
Although I've now become the new Governor of Karlton—a position I had to accept to appease the King and keep Lord Reinley in power—unfortunately, that did nothing to advance my plans.
What I need is to unlock the Merchant Class, but the requirements are steep to say the least. If I do have the infrastructure needed, as well as the levels, I'm far from generating enough revenue to qualify. And that's a bummer because I'm currently sitting on a good chunk of XP that I saved for after I've gained my new class.
So, I guess I'll just have to do what I do best: look for new business opportunities. If my shop, Adventure Awaits, isn't getting enough visitors, I'll bring my wares to them!
Join me as I open up new trade routes with nearby cities and search to add a wand wing to my store. I keep expanding the influence of House Landon in a journey that will lead me to a strange floating city plunged into a civil war and back into the Karl where a mysterious well might spell the end for all of us down in New Valley. But you know me, where there's danger, there's opportunity, right?
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Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down.
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A ferrari with no motor
- By will on 11-18-17
By: Andy Weir
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